HOW TO PLAY:
Buy upgrades on the left panel. Middle mouse button to zoom and pan. Sound volume is on the bottom right. Control game speed on the top right.


This is a playtest and we would appreciate your feedback.

Also, consider wishlisting the full release on steam:

Some sprite designs inspired by or derived from Font Awesome icons
Original icons © Font Awesome – CC BY 4.0
Modifications and adaptations by nija games
Source: https://fontawesome.com/

Font Winky Rough
Copyright 2024 The Winky Rough Project Authors (https://github.com/typofactur/winkyrough)
This Font Software is licensed under the SIL Open Font License, Version 1.1.

Music
Clockwork by JHawk

StatusIn development
PlatformsHTML5
Rating
Rated 3.7 out of 5 stars
(14 total ratings)
Authorjnttzck
GenreStrategy
Made withGodot
TagsAuto Battler, Idle, Incremental, Roguelite, Tower Defense
LinksSteam
ContentNo generative AI was used

Comments

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(+2)(-1)

I see it's listed as a Roguelite ... my understanding of the term doesn't seem to apply to this game so either I'm missing something about this game or we have different understandings of what the term means ... either way it was a fun little game

(+3)

So i survived the second wave with the dragon and then the enemies stopped appearing. I don't know is it a bug or the just didn't add more waves but the game was still fun and I recomend it to everyone

Fun!

I let it run for a long time after the last battle to see what happens; at some point there is a lot more gold than grain; I upgraded villager speed to the point where the game didn't have a name for the upgrade anymore, but I had loads of lower level grain upgrades still left to go.

-> I think it might be a good idea to have a button to stop grain trading temporarily.

I won the first attempt because I just happened to run into arrow range upgrades naturally, so I don't think it's too hard ... too random maybe, but that's kind of what this style of game just is.

Also, maybe show the hitpoints the tower has; upgrading it makes the health bar go down, which I understand, but looks a bit counterintuitive. Or the bar gets longer, that could be the visually nicer version.

I enjoyed it! Needed a few tries to figure out what upgrades were important to get before certain waves but that's ok since the rounds are so fast. Might need to give the player a little foresight if you're planning on making the rounds longer.

For instance, dying to the first dragon because you don't have long range arrows is fine since it doesn't take too long to get there. But it would suck if there are more gotcha's like that 10 minutes into the game.

Really awesome concept. Needs some fleshing.

(+1)

cool game. too much luck based, you either get economy early on and get to a way to deal with lizards or you are screwed

(+1)

Nice game. Looking forward to a version, where monsters won't stop spawning so early. ;)

A little gameplay, a little critique ;)

(1 edit) (+4)

super fun! I didn't have any trouble getting through the beginning stages, but after 5-10 minutes it seems like it stopped spawning monsters? I'm on browser, seems like it might've stopped when I switched to a new tab and then came back, so maybe that's to be expected. Browser is firefox, seems like it happened around the time I unlocked miners. i'm really enjoying it though!

edit: played again and realized i had just beaten the game lmao. i would love if it was a bit longer! also fwiw the second playthrough i died p fast to the dragon (even tho in the first one i literally didn't notice it cos i think it mostly died of poison ivy before it got to me), so i might agree w the person who said the rng could use a little balance. anyway good luck w the project, i love the vibes

Nonchalant ending tbh. I guess the spiders and ghosts went extinct. Speaking of, wasn't there another game with a tower, villagers collecting resources, and fending off spiders/ghosts?

(+2)

Very fun game but the enemies randomly stopped spawning after a large dragon appeared. I guess I win?

(+2)

Looks like a lot of the time the game doesn't actually increase resources when a miner brings stuff back

(1 edit) (+2)(-1)

Oh boy

- Difficulty ramps too fast for someone who doesn't already know the contents of the game (eg any amount of learning or discovery will quite quickly lead to a lost run)
- If an enemy is sitting on the tower, a villager coming back with a resource doesn't always get credit for depositing a resource before going off to fight. This is really bad with lumberjacks and such where you probably only have one at the time
- Game randomly froze, idk why, before first shield ghost
- Fullscreen would be nice? Itch should have a default option for it but you may want to move the steam plug as the button pops up in the bottom right also
- Rmb to move instead of mmb?
- Still not entirely clear on the balancing but it does seem quite harsh, you don't really have time to ever wait for upgrades, seems to want you to balloon your options, only buy low cost things, but this then loses so much time rolling, offences are lacking (can't build up synergies) and a lot of gathering time is wasted (plus the lost resources mentioned before) *Meteor+training seemed to be the answer, meteor killed last dragon, training mobbed large spider, pretty close to death by spider - Arrows are too expensive
- If going for higher cost upgrades, wheat trade pretty quick starts becoming a hinderance, needing to save up wheat but half your income has gone to gold instead, no way to undo, can't afford to just buy more wheat etc

(+2)

I got so strong they stopped coming. I win!

(+5)

hard to recognise that you need the lumberjacks to get the range upgrade for defeating the dragon. also the game just stopped sending monsters at me a few minutes after the dragon.

(+2)

Very nice gameplay but also very hard to get the right options from the start. You need a bit of luck to get through to the final stage (which is the big dragon that spits fire). I needed about 10 reruns all in all but after beating the big dragon, you then go into endless mode. 

I would love to see more endgame content and also it would be great to see the dmg of each individual weapon you unlock (basically more stats for all of your skills as you can't really judge how efficient they are).

Good job!