How To Play:

  1. Click on Deploy and your Villagers will start collecting resources
  2. Defend them! Click on Ghosts and you will start to shoot arrows at them.
  3. Retreat and spend gathered resources on Upgrades
  4. Repeat

Game Design Document

Updated 18 hours ago
Published 3 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorjnttzck
GenreStrategy
Made withGodot
TagsCasual, Idle, Incremental, Tower Defense

Comments

Log in with itch.io to leave a comment.

Okay I've had my fun. Playing for like 45 mins, villagers move at the speed of light and collect all the wheat in less than a second (Upgrades started costing >100k) 10/10. Was confused at the start though. The 'Q' attack I feel is pretty useless as by the time I unlocked it I was already unstoppable.

I really like it. It's quite fun and satisfying watching the whole village run like the Flash. And I hope you keep on adding more content. For the grinding part at least I wished there were hotkeys for deploying and retreating.

Game very fun! One thing I recommend is adding some particles or flashing the enemies to give the player feedback that damage went through and make the game a bit more dopamine inducing in a good way!

One more thing is would be nice to know exactly what the shop upgrade does when you hover over. (an example: "Unlocks more abilities")

(1 edit)

Also when selecting an enemy it would be nice to have a outline or something else besides the mouse pointer to indicate that they were selected.

The health bar is also hidden behind the hay icon.

After playing some more I got so fast that ghosts don't even show up. So there is basically no reason to invest into damage