I DID IT!!! It took about an hour or so, but I finally made it to where the last resource each round gives +100!!!
I'm addicted to this game. I need more. Please. PLEASE!!!
I shall follow you so that I know when you update the game. I will say it's kind of funny how early game you have to click a lot so you can shoot the enemies, then you get the auto-shoot and you don't have to click at all, then late game you start clicking more and more cause you have to keep retreating and deploying for resources lol. Amazing game, way too addicting, please make more O.o
Great concept, great execution. For gameplay and balance purposes i would change the upgrades, like instead of increasing the speed, decreasing the cooldown. That way upgrades don't scale so fast. I mean, supersonic villagers are fun, but it defeats the purpose of ballista upgrades.
Fun game! I liked the simplicity of the gameplay loop. Probably should cap the upgrades though. I kept increasing the speed of the villagers until they were going mach 8 across the screen. The ghost didn't have a chance at that point.
This is genuinely an amazing idea! I love the growth curve and the simplicity and everything. Would you mind if I yoinked the basic idea to make my own take on it in a longer format? Best of luck in the jam!
great game, I do have a few notes the main one is the ghosts dont scale with the upgrades, so mabye either throw in some harder ghosts as the game progresses, or have upgrades also help the ghosts, like +10% speed for villagers but ghosts get +5% speed too or ghosts have +10% damage or something mabye have some kind of black market that is cheeper but has bigger drawbacks like +10% bullet speed but ghosts spawn 10% more often
This is great. My favorite game I've played in this game jam. The core loop of doing your best tiny run is just great, and the upgrades feel so meaningful. It looks simple, but there is a lot going on here and I admire it. Bravo!
Okay I've had my fun. Playing for like 45 mins, villagers move at the speed of light and collect all the wheat in less than a second (Upgrades started costing >100k) 10/10. Was confused at the start though. The 'Q' attack I feel is pretty useless as by the time I unlocked it I was already unstoppable.
I really like it. It's quite fun and satisfying watching the whole village run like the Flash. And I hope you keep on adding more content. For the grinding part at least I wished there were hotkeys for deploying and retreating.
Game very fun! One thing I recommend is adding some particles or flashing the enemies to give the player feedback that damage went through and make the game a bit more dopamine inducing in a good way!
One more thing is would be nice to know exactly what the shop upgrade does when you hover over. (an example: "Unlocks more abilities")
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The moment that I bought the automatic shoot upgrade was neuron activation for sure, thank you for making the game
LOVE this game!! Please keep developing it and make it a full game!
I DID IT!!! It took about an hour or so, but I finally made it to where the last resource each round gives +100!!!
I'm addicted to this game. I need more. Please. PLEASE!!!
I shall follow you so that I know when you update the game. I will say it's kind of funny how early game you have to click a lot so you can shoot the enemies, then you get the auto-shoot and you don't have to click at all, then late game you start clicking more and more cause you have to keep retreating and deploying for resources lol. Amazing game, way too addicting, please make more O.o
Nice! Will keep working on this. Stay tuned!
thank you!!!
Takes a lot of time to progress after shop 11. Cute game
Do you mean shop level 11? xD
Yes! Expensive AF but I was committed ๐
I didnt get how to play first, but once I got it, it was very fun. once i discovered the automatic, i looked to see how far I could push the system
Great gameplay from start to finish. Maybe a bit too steep of a scaling curve, but other than that everything is great.
I wished the game had SFX and OST though, I get that it is supposed to be minimalist, but some sound would go well with the theme.
Great concept, great execution. For gameplay and balance purposes i would change the upgrades, like instead of increasing the speed, decreasing the cooldown. That way upgrades don't scale so fast. I mean, supersonic villagers are fun, but it defeats the purpose of ballista upgrades.
Awesome game! I managed to get to a point where I would clear the screen before a ghost would spwn
a simple concept but well implemented i love this
great work man
had to stop after 7 minutes so i dont get addicted lolThis was a lot of fun, please add more to it :)
Will do ๐ follow to get notified
great game but the forest upgrade is broken, would love to see more (still got more time)
Fun game!
I liked the simplicity of the gameplay loop. Probably should cap the upgrades though. I kept increasing the speed of the villagers until they were going mach 8 across the screen. The ghost didn't have a chance at that point.
This is genuinely an amazing idea! I love the growth curve and the simplicity and everything. Would you mind if I yoinked the basic idea to make my own take on it in a longer format? Best of luck in the jam!
We are planning on doing the same, but sure... go ahead.
great game, I do have a few notes
the main one is the ghosts dont scale with the upgrades, so mabye either throw in some harder ghosts as the game progresses, or have upgrades also help the ghosts, like +10% speed for villagers but ghosts get +5% speed too or ghosts have +10% damage or something
mabye have some kind of black market that is cheeper but has bigger drawbacks like +10% bullet speed but ghosts spawn 10% more often
hope this game does well in the jam, good luck
Maybe add some value to killing ghosts?
Respawning resources (and upgrades to improve that)
Allow villagers to carry more than one?
Yes, we considered some of these things already. Maybe will add later. Thanks for the input ๐
This is great. My favorite game I've played in this game jam. The core loop of doing your best tiny run is just great, and the upgrades feel so meaningful. It looks simple, but there is a lot going on here and I admire it. Bravo!
Okay I've had my fun. Playing for like 45 mins, villagers move at the speed of light and collect all the wheat in less than a second (Upgrades started costing >100k) 10/10. Was confused at the start though. The 'Q' attack I feel is pretty useless as by the time I unlocked it I was already unstoppable.
I really like it. It's quite fun and satisfying watching the whole village run like the Flash. And I hope you keep on adding more content. For the grinding part at least I wished there were hotkeys for deploying and retreating.
Game very fun! One thing I recommend is adding some particles or flashing the enemies to give the player feedback that damage went through and make the game a bit more dopamine inducing in a good way!
One more thing is would be nice to know exactly what the shop upgrade does when you hover over. (an example: "Unlocks more abilities")
Also when selecting an enemy it would be nice to have a outline or something else besides the mouse pointer to indicate that they were selected.
The health bar is also hidden behind the hay icon.
After playing some more I got so fast that ghosts don't even show up. So there is basically no reason to invest into damage